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Hello There!

Welcome to my portfolio! This is a comprehensive view of my work as a game developer/designer and producer over the years. My work is ordered chronologically, but some of my favorite work is featured here on the home page. These are projects that I am most proud of and I feel give the best representation of my skillset.

Featured Projects:

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Artkana

Game Summary

Artkana is a level-based, 3D, side-scrolling runner where you play as Kana, a mage trying to save her island from the evil Acryllo using spells and spray paint. Kana can use a wide set of abilities and spells to traverse the environment and battle enemies. This game uses timing and momentum to create challenging scenarios and drive the player to get creative with their gameplay.​

Noteworthy Implements

  • Momentum-based speed system

  • Unlockable spells through a store system

  • Rail grind mechanic

  • Enemy AI using behavior trees

  • Boss level with wave-based attacks using a behavior tree

Engine: Unreal Engine 5

Development Timeline: 9 Months

Project Role: Lead Programmer

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Fishy Business 

Game Summary

Fishy Business is a mobile, 2D, tower defense game where you deploy fishermen to catch fish in an effort to turn a profits. Fishermen act as towers and the fish as the waves of enemies. The game takes on more of a light-hearted tone and encourages the player to have fun with the gameplay.

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Noteworthy Implements

  • Tower purchase and upgrade system

  • Fish (enemy) AI at different difficulties and conditions for catching

  • ​6 different fishermen (towers) with different behaviors

Engine: Unreal Engine 5

Development Timeline: 4 Months

Project Role: Lead Programmer/Co-Producer

©Andrew Parkinson 2026

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